It might not be as dignified as another game.”īut beyond the gameplay and aesthetic, what really kept me playing Neon White were the multiple little discoveries in each level. Most take less than a minute to beat, so it’s easy to practice them over and over again without feeling like you’re wasting time. With each repeated run, you might find a new way to save fractions of a second when going around a corner or even a significant shortcut that cuts seconds off your time. There’s a bonus gift item - a literal gift-wrapped package - hidden in each level as well, and they can be given to characters to unlock new dialogue and missions. It’s easy to get into a flow state while playing the game, and that’s by design. “Our goal with the levels and the gameplay overall was to make it really clear,” Esposito said. “Everything had to be really, really clear and straightforward.” That way the game could more easily pull players into what Esposito called the “speed zone.” The team brought in some speedrunners to test levels but found it more useful to test with average skill level players instead. “Speedrunners will figure it out eventually. “But the average person needs to get pulled along.” The progression of each of the game’s short-but-candy-sweet levels is pretty straightforward. You move the hole around with your cursor, and if you place it beneath something smaller than it. Neon White also oozes style, and I had to ask about one of my favorite smaller details of the game: the “mission complete” sequence. After you beat a set of levels, a short cutscene plays where the main character flips in front of the camera, says the same silly one-liner, and the words “MISSION COMPLETE” fade across the screen. It feels like a relic from my childhood that I’d look back on fondly, but it’s right here in a game released in 2022. “That kind of victory dance animation, with a sound cue and that repeated sound bite that he says every single time, to me, that’s so video games,” Esposito said.
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